![]() No discussion of a Relic RTS is complete without talking about sound design, which you also touched on. ![]() There's an alternate universe out there where CoH became the dominant RTS in e-sports. As you said in the podcast, it's like a birds' eye view of a war movie. It looks fantastic as well, and the spectator gets to appreciate the crumbling, changing battlefield even better than the players. It's an easy game to follow as a spectator because the flow of battle and the basic mechanics are very comprehensible to the viewer, but there is endless room for nuance and skilled play. It was the first game I ever found myself watching on Youtube, with Bridger's wonderful Tales of Heroes series*. I never did pick up CoH2, as the unlockable bonuses and commanders put me off getting it, and I no longer have the time to devote to learning and playing online RTS.Ĭompany of Heroes is a wonderfully watchable game, and I don't often see that talked about. While Dawn of War 2 was my multiplayer RTS of choice I always felt CoH was a richer game, and a design masterpiece. Company of Heroes doesn't get talked about enough.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |